Wink Martindale
Randy West
Trivial pursuit '92
Unsold Pilot for Syndication: 1992
The Family Channel: 6/7/1993 – 9/3/1993
The Family Channel: 6/7/1993 – 9/3/1993
Martindale-Hillier Productions
Studio Interactive (Interactive only)
The Family Channel

Trivial Pursuit was an American game show loosely based on the board game of the same name.


The show was played in two halves. The first half was an interactive game show while the other half was a traditional game show.

The Interactive GameEdit

Nine players (originally twelve) competed for three spots in the second half of the show.

Round 1Edit

Five questions with four multiple-choice answers were asked by the host. The players had 10 seconds to answer by pressing a number from 1-4 on a keypad in front of them. They scored points based on how fast they answered the question correctly, with a maximum of 1,000 points available. After five questions, the six players with the highest scores played round two and the other players were eliminated.

Round 2Edit

This round was played in the same way as round one, except the three highest scoring players won a special prize and a chance to play Trivial Pursuit in the next half hour show.

The Classic GameEdit

As in the board game, three contestants raced to complete their game pie first by answering questions from categories that match the colored wedge. Unlike the board game, however, it took two questions to complete a wedge, and no board or die was used. Also, although most of the colors were the same, one was different and that color was red replacing the brown-colored wedge.

In the first three rounds, each player received two turns consisting of a category choice followed by a question posed by host Martindale. A correct answer lit up a wedge but an incorrect answer gave the two opponents a chance to steal the wedge.

Round 1Edit

In the first round, the six traditional Trivial Pursuit categories were used.

Art & Literature
Science & Nature
Sports & Leisure
Round 2Edit

This round used either the categories from the Movie Edition or Television Edition.

Movies Television
Settings Classics
Titles Sitcoms
Off Screen Drama
On Screen Kids & Games
Production Stars
Portrayals Wild Card

In the 2nd half of Round 2 (later known as Round 3), a new set of categories were played. (In early episodes, the questions related to a certain year in history.) The category sets used were different each show, and were borrowed from multiple versions of the board game.

People & Places Personalities Personalities Products & Progress People & Places World of Places
Entertainment Entertainment Entertainment Sports & Leisure Good Times World of Music
History In the News Headlines History Science & Technology World of People
Science & Nature Around the World Music Personalities Art & Culture World of Fantasy
Sports & Leisure Sports & Leisure Sports & Leisure Entertainment Natural World World of Science
Wild Card Wild Card Wild Card Wild Card Games & Hobbies World of Leisure

This round also included three special questions known as "Bonus Questions" hidden behind three of the categories--one in one half of the round, and two in the other. When chosen, the player who answered an audio or video question correctly had an opportunity to answer a follow-up question which awarded the player a $100 bonus and another half-wedge in the color of their choice.

Final RoundEdit

The final round again used the traditional basic categories as in Round 1, but the round was played in a different manner. The round started with a toss-up question, and the first player to buzz-in and answer correctly controlled the round. The player in control kept choosing categories and answering questions until he/she either filled his or her pie (thereby winning the game), or missed a question, at which point the other two players could steal control and the wedge. If nobody answered the question another toss-up was played. The first player to completely light up the entire pie (or the player with the most lit wedges when time ran out) won the game, $500, an additional prize, and played the bonus round.

Bonus Round: The Trivial Pursuit Challenge RoundEdit

The winning player had 45 seconds to answer six questions (again from the six basic categories) in order to fill up a pie shown on a monitor. Each correct answer lit a color in the pie. A wrong answer or a pass automatically moved to the next category. After the first six questions the player went back to questions from the categories missed as time permitted (later episodes observed that the categories continued in sequence even if a question was already answered in that category). The winning player received $100 for each wedge lit and if they lit up all six wedges before the 45 seconds expired, he/she won $1,000 and a trip.

Audience GameEdit

If there was extra time at the end of the show, an audience member was called on stage and given the opportunity to answer five multiple-choice questions (much like the "Interactive" portion of the show) at $20 apiece, for a maximum payoff of $100.

Pilot RulesEdit

In the pilot made in 1992 for the syndication market, the contestants played for money in addition to lighting up wedges in their pies. Correct answers added money to his/her score plus a lit wedge in his/her pie, while incorrect answers subtracted money from his/her score. Also completing the game pie earned the right to double the money, by answering a special bonus question. There were three rounds of gameplay and each of them ended at the sound of the buzzer meaning time was up. The Trivia Challenge (referred to as "The Ultimate Trivia Challenge") was played for a trip only (in this case it was a 2 week European cruise worth more than $10,000). Not only that, the bonus pie was superimposed rather than on a monitor.

Interactive ComponentEdit

  • The show premiered a series of "interactive" games called Playbreaks, all produced by Martindale and his associates. Originally, 10 "Trivial Pursuit" Playbreaks were interspersed throughout FAM's game show block (three of them were during Trivial Pursuit: Interactive Game.) A question would be shown on the screen, along with four choices, and the answer would be revealed 10 seconds later.
  • There were no playbreaks in the original version of Trivial Pursuit, possibly because Martindale didn't want viewers to be distracted from the game. Home viewers were given an opportunity to call a special 1-900 # ($4.98 per call) and play a "TP: Interactive Game" typed, using a slightly modified scoring system, and players answer by using their touch-tone telephone. The winner of each "playbreak" wins a prize and compete on Friday in a playoff game against the other winners for a vacation. The ad would last about 100 seconds, as seen by an on-screen clock (even though the clock read ":99" as it faded in).
  • The last first-run on Trivial Pursuit was September 3, 1993, with reruns continuing until July 21, 1995.
  • The Playbreaks continued during the rerun of Trivial Pursuit: Interactive Game as well as the entire FAM's game show block from September 6, 1993 through December 30, 1994.
  • On New Years' Eve 1993, all of the weekly playoff winners up to that point were given the opportunity to play in a "Tournament of Champions"-style Playoff for a new car, which was aired during the Trivial Pursuit marathon was running on FAM on the same day.
  • Other interactive games premiered on the network, one was another board game adaptation Boggle, another was the list-oriented Shuffle, and one more was Jumble, a newspaper game adaptation. The Trivial Pursuit interactive version was cancelled to make way for Boggle and Shuffle, only to return months later.


A board game called Trivial Pursuit: Game Show was released by Parker Brothers in 1993, featuring host Wink Martindale on the cover. and just like TV Scrabble in 1987 by Selchow & Righter, it was originally a board game itself.


Trade AdsEdit


72px-TV-G icon svg


  • The idea for a game show version of Trivial Pursuit was planned long before this version occurred. In 1987, two pilots for an earlier version were made. They were produced by Jay Wolpert Productions and distributed by Worldvision Enterprises (which owned Hanna-Barbera cartoons at the time). The hosts for the pilots were Steve Morris & Linda Marr. It had contestants race to the hub (the center of the Trivial Pursuit board) by answering questions, lighting wedges in the "game pies" on their consoles, which could be spun to try and land on a lit wedge to automatically win the game. The winner went on to zap out his/her opponents' wedges to win $10,000 in cash & prizes.[1]
  • The show spawned a board game of the show itself like Scrabble did, with some questions from the show. The box cover featured Wink and a shot from the aforementioned unsold syndicated version's pilot, but featured gameplay similar to the aired version.



Based on the board game of the same name originally by Selchow & Righter-Horn Abbot, later Parker Brothers, now Hasbro.

Additional PageEdit

Trivial Pursuit (1993)/Catchphrases


  1. Footage of the 1987 Pilot, posted to YouTube by Wink Martindale (starts at 1:47)


The Trivial Pursuit Rules Page

YouTube VideosEdit

Clips of the Pilot
Interactive Game Promo
The Games on FAM Block Intro
Trivial Pursuit Playbreak
Trivial Pursuit closing

Full EpisodesEdit

Interactive GameEdit

Premiere Episode with 12 Players (with Playbreak included)

A full episode with 9 Players including David Dickstein's appearance (with Playbreak included)

Part 1
Part 2

Classic GameEdit

Mark vs. Scott vs. Ron (with Playbreak included)
Regina vs. Joe vs. Cheryl (with Playbreak included)
Phyllis vs. Annette vs. Peggy
Patty vs. Julie vs. Michael
Colleen vs. Paris Themmen vs. Steve
Fred vs. Alice vs. Pat
Mitch vs. Stan vs. Marna
Lou vs. Jim vs. Robaire (with Interactive Game and Playbreak included)

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