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Host
Monteria Ivey
Announcer
Chris Zito
Broadcast
Thinktwice
PBS: 10/10/1994 – 12/26/1994
Packager
WGBH Boston

Think Twice was the weekend primetime game show that tested their contestants on their information, imagination, and intuition.

PremiseEdit

Two teams of two competed in a game that challenged their information, imagination, and intuition.

GameplayEdit

The Main GameEdit

Round 1: InformationEdit

This round was called the "Information Round" because it quizzed the contestants on their height of information. In this round, host Ivey read a series of questions each with two parts. The first player to buzz-in got to answer the question; but he/she could only answer one half, because in order to score, his/her partner had to answer the other half without conferring. An incorrect answer from the buzz-in player gave the other team the right to answer either half of the question to score, but an incorrect answer from the partner caused the opposing team to capitalize on that miss.

Each correct answer/complete question was worth 10 points. This round was played in an unmentioned time limit, and ended when a cuckoo was heard (Monteria calls it the "Dying Quail/Anemic Bell").

Round 2: ImaginationEdit

In the "Imagination Round", the contestants were tested of their creative ability. Before the show, each team had one minute (30 seconds per team member) to review a list of nine words/phrases which were all clues to a puzzle. On a team's turn (starting with the team with the lowest score), they had 60 seconds (30 seconds per player) to make-up a story using those clues with a minimum of six. Each clue was revealed on a video wall which was turned away from the other team so that they wouldn't see what clues were revealed.

When the storytelling team was done, host Ivey would tell the opposing team how many clues were used; if less than six were used, another clue was revealed on the board, but if six or more were used, nothing happened. The opposing team would then confer on what they heard and what clues the other team might have said; then they had a chance guess the subject. When they took their guess, they got to look at what clues were revealed on the board as well as the clues unrevealed, then the subject was revealed. If they were correct they won 50 points; otherwise the storytelling team got the points.

Extra NotesEdit
  1. Unlike Talk About, the clues had to be given exactly as it says; IOW, no forms, no synonyms and plurals for singulars or singulars for plurals.
  2. If at anytime the storytelling team said the subject, the opposing team would automatically get the 50 points by default.

Round 3: IntuitionEdit

The teams were tested of their intuition in this final round of the main game, appropriately called the "Intuition Round". This round was played sort of like Family Feud and Hot Potato, for in this round, a question with a list of answers was read by host Ivey. On a player's turn (starting with the player on the team that was trailing) he/she had to give an answer that he/she thought was on the list. After that, the opposing team could either accept or challenge that answer. They made their decision by pressing a colored button and light up a matching colored light; an acception was indicated by a green light (by pressing the green button), and a challenge was indicated by a red light (by pressing the red button). If the team was split in decision, the team captain made the final decision by pressing a button. On an acception, a correct answer anywhere on the list was worth 10 points; but if the answer was the #1 answer, it's worth 50 points; but if the answer was not on the list, no points were awarded.

On a challenge if the answer was not list, the challengers got 10 points times the number of answers unrevealed (ex: if four answers were not yet revealed, the challenge would be worth 40 points) for a successful challenge; but if the answer was on the list, the challenged team got the points; they would also win bonus points in addition to the challenge points if the answer was number one.

An unlimited number of questions was played according to time, and the team with the most points when that same "Dying/Anemic Bell" sounded won the game, and won a Kenwood stereo and a $500 shopping spree at Borders, while the losing team won a $250 gift certificate from the Signals Catalog and $500 in Microsoft merchandise.

If both teams were tied at the end of the third round, one final list was played under the same rules as above.

The Bonus RoundEdit

In the bonus round, host Ivey read a series of two-part questions, and each player supplied the answer for each part. If either one didn't know he/she could pass. If they could answer six two-part questions in 60 seconds or less, they each received a $2,500 Keystone Investment Fund.

RatingEdit

72px-TV-G icon svg

InventorsEdit

Game show pros Mark Maxwell-Smith, Michael Bevan, & Bob Boden created this show.

TriviaEdit

The familiar Price is Right bell, buzzer, foghorn, clanging bell & siren were used on this show.

During the show in between rounds and at the beginning & end of the show, vocals were heard while the theme & background music played. The vocals were provided by Ellis Hall (who played the organist in Big Momma's House).

FundingsEdit

Corporation For Public Broadcasting
Viewers Like You

Additional PageEdit

Think Twice/Catchphrases

LinksEdit

Rules for Think Twice

YouTube VideosEdit

Adrienne & Jon vs. Cheryl & Vicki

Martha & Mike vs. Thom & Gretchen

Anne Marie & Victor vs. Helen & Jim

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