|GSN: 10/2/2006 - 12/1/2007|
|Scott Sternberg Productions|
OPENING SPIEL #1: "I'm Bob Goen. Letters, words, answers. Do you have the nerve, do you have the knowledge, do you have what it takes? That's the Question."
OPENING SPIEL #2A: "I'm Bob Goen. Will we give away/Can someone win/Who's going to win $5,000? That's the Question."
OPENING SPIEL #2B: "I'm Bob Goen, and this is That's the Question."
That's the Question was a puzzle-themed game show on GSN where you have to find out the question to the answer.
Similar in gameplay and context to Wheel of Fortune and Hangman, two players took turns answering questions to put letters into a puzzle, which was a question.
A blank puzzle was revealed along with the answer (except for the second round where the answer was also blank). The puzzle would flash randomly with the player choosing to stop the flashing by hitting a button. When it was stopped, a question was asked and a scrambled word was shown. The word had one extra letter in it which would go into the question. If the question was answered correctly, points were rewarded times the number of letters put into the puzzle. Letters put in the answer during the last round did not count as points. Solving the question by reading out both the question and the answer would add bonus points to the score.
In Round 1 to start, a toss-up question was played for the right to play first. Then when a new question appeared, players took turns answering questions/solving scrambles & revealing letters; each letter placed into the question was worth one point, while solving the question was worth an additional five points. Three questions were played in this round.
Round 2 doubled the stakes, meaning that the letters were worth two points, and ten points for solving the question; plus each correct answer to a question/scramble now kept control of the puzzle. Several questions were played according to time and when time ran out in the middle of a puzzle, the rest of the puzzle would be played in the same manner as the Round 1 toss-up.
The player with the most points at the end of Round 2 advanced to the bonus round; the points earned during the main game would be the number of seconds the player had to complete the final question (i.e. 120 points was converted into 120 seconds (two minutes).)
If there was a tie at the end of Round 2, a toss-up question was played. The first contestant to buzz in with the correct question advanced to the bonus round, but an incorrect question gave the win to the other contestant.
The bonus round was played the same as the main game except there was a time limit involved, which was always the winning score accumulated by the winning contestant. Also, incorrect answers did not immediately put the letters into the question; the winning contestant had to stay on the highlighted spaces until a question/scramble was answered. The player had to try to put as many letters into the puzzle as possible before time ran out. Afterwards, the player was given another 10 seconds (time leftover should he/she complete the question) to solve the question and answer. The player was allowed to start the question at anytime and if time expired, the contestant was allowed to keep going until the question was solved. Solving the question won $5,000 while missing the question still earned the contestant $500.
Based on the Dutch show by Intellygents and 2waytraffic.
The first season was even filmed on the set of the Dutch version in the Netherlands.
That's the Question was the second GSN original to tape its first season in the Netherlands on the set of the show's Dutch counterpart; the 2002 revival of Lingo (Woolery) was the first.