|Barry & Enright Productions|
1st Intro (Couples):
During the next 30 minutes, intuition could win our players (insert jackpot amount) in cash, because...it's time to challenge everybody's knowledge! It's time to PLAY THE PERCENTAGES! And here's our host, GEOFF EDWARDS!
2nd Intro (Solo Players):
This is the show in which people determine the difficulty of the questions. Let's PLAY THE PERCENTAGES! And here's our host, GEOFF EDWARDS!
The Barry & Enright game show in which contestants answered questions which were previously asked to hundreds of people.
This game was based on the percentage of hundreds of people who got the questions right & wrong. It had many different versions during its nine-month run.
Two married couples played the game. Two players, one from each team and of the same sex (women vs. women & men vs. men), listened to a question posed by Geoff. They each estimated what percentage of the 300 people polled got the question right. If their answers matched, the answers were erased and then they must answer again. The player closer to the actual answer higher or lower earned the actual percentage as points. Then the player with the closer percentage can decide to either answer the question himself/herself or challenge his/her opponent(s). A correct answer scored the remaining percentage points, but an incorrect answer from the first player gave the opposing team a chance to answer. Upon a challenge, if the challenged player was right, he/she took the points; if the challenged player was wrong, then the challenger won the points plus a chance to add more points by answering the question himself/herself with no penalty for a wrong answer.
The first couple to score 300 points or hit the actual percentage on the nose won the game and $300. Later, any team who hit the actual percentage on the nose not only won the game, but also won an increasing jackpot which started at $10,000 and grew by $1,000 for every game it's not won.
Married couples were eliminated in favor of having two solo contestants. Each game in this format has three categories: the first two were category preferences of the two competing players while the last one was the "Potluck" category. The game was played in up to five rounds. In each round, lights of the categories flashed and wherever the light stopped is the category that will be played in that round. Each player had a turn in answering the question first and on each question. The player in control selected a point value from 10 points to 90 points: the higher the point value, the harder the question; the difficulty for each question was determined by the percentage of people who missed the question. A correct answer added points to the player's score, but an incorrect answer gave the opposing player a chance to answer. If the light landed on "Potluck", the two questions in that round were toss-ups with the first player to buzz in with the correct answer earning the points. In the final weeks of the show, all questions were toss-ups no matter what category it was. The first player to reach 250 points won the game; if neither player reached 250 after the fifth round, the player with the most points chose the category for the game-winning toss-up question. The winner of the game earned $500 and went on to the bonus game.
The pilot bonus game was vaguely similar to The Price is Right pricing game Lucky Seven and somewhat similar to the main game.
In this pilot bonus, the winning couple was given 100 points to start with, then Geoff read up to five questions polled to a polling group. Geoff read each question one at a time, followed by the correct answer. As with the main game, but with the correct answer not revealed, the winning couple estimated what percentage of the group got the question right. After that, the actual percentage was revealed and the couple lost points based on the difference between the two percentages (the actual one & the couple's). So the closer they are, the greater the couple's chances are of winning; if they lose all their points at any time, they lose the bonus round.
Now here's how they win money. If the winning couple had any points leftover after three questions, they won $500; if the winning couple can stay in the game with points leftover after four questions, they win double or $1,000; and if the winning couple doesn't lose it all after all five questions they win triple value or $3,000. Finally, if the winning couple's percentage guess matched the actual percentage at any time, they win the jackpot.
In this bonus, Geoff read questions previously answered by 100 people. Each question has three possible answers. Two of them were mentioned by the people polled (one of them being the most popular answer, and the other had a lesser score), but one wasn't and that scored zero, and of course one of them was the correct answer which may or may not be scored. The winning couple took turns answering each question, and their job was to choose an answer that was mentioned by the people polled. Doing so earned percentage points attached to that answer, but choosing the one that scored zero ended the bonus game. After each successful question, the winning couple can decide to stop and collect $10 for every point made in the bonus (ex: 55×10 = $550). If the winning couple can reach 100 points or more, they win $2,500.
To start, the winning couple selected a jackpot target percentage which can be any number besides zero. If at any time the winning couple chose an answer that matched the jackpot percentage, they win an increasing jackpot which started at $25,000 and grew by $1,000 for every bonus game it's not won.
The jackpot target percentage was dropped when the red circle readouts that house the percentage numbers in the giant percent sign below the podiums malfunctioned. Other than that, the bonus remained the same; the jackpot carried over into the main game. Plus, the winning couple can now earn more points by choosing the other answer that also scored.
In this bonus, only one question was asked with six possible answers. Five of them were said by the 100 people surveyed and one was not, scoring zero. The winning couple picked off answers one at a time, and each answer that was mentioned in the survey won $10 a percentage point. Getting all five correct answers won $1,000 in cash & a prize package worth $2,500 or more. Picking the answer that got no response at all lost the money, which was why the couple always had the option to stop after each correct answer.
This bonus was carried over into the solo player format. The winning player can call for somebody from the audience for moral support, but only that contestant is free to answer.
Champions stayed on the show until defeated. Just like many Barry & Enright game shows, five-time champions won a new car.
During the 2nd main game format, host Geoff Edwards made a funny rapport with the show's judge Eric Warner, whom he addressed as "Judge Von Erik."
The buzzer sound heard during the 2nd main game format would later find its way to the Barry & Enright hit Tic Tac Dough with the return of the Jump-In categories and red buttons on the podium. Geoff Edwards was originally chosen to do Tic Tac, but the job went to Wink Martindale instead.
The show's theme music was later reused on Nipsey Russell's Juvenile Jury.
"Until next time, this is Geoff Edwards hoping the percentages are always in your favor." - Geoff Edwards (1980)
This is a montage of exciting & humorous moments of Play the Percentages.