Ross Shafer
Pilot Announcer
Jackson Beck
Series Announcer/Hostess
Jane MacDougall (first few weeks)
Marilyn Smith
Love Me, Love Me Not Pilot
Pilot: 12/20/1985
Love Me, Love Me Not
USA Network (Daily): 9/29/86 – 9/11/87
(debuted in Canada slightly earlier)
Northstar Syndication
Entertainment Planning Corporation
MGM Television

"Welcome to the game of love, the game that makes the world go round, Love Me Love Me Not, in which these four beautiful young women: Sally, Elisa, Katina, and Teresa using all their feminine wiles are determined to avoid being captured by two eager rivals: Peter and Bob who are just as determined to capture them all. Now, meet the star of Love Me Love Me Not, your host, ROSS SHAFER!"

"Welcome to the game of love, the game that makes the world go round, Love Me Love Me Not, in which these three beautiful women/handsome men: (insert two women/men) and (insert third woman/man) using all their feminine wiles/masculine charms are determined to avoid being captured by two eager rivals (insert guy's/girl's 1st name) and (insert guy's/girl's 2nd name) who are just as determined to capture them all. Now meet the star of Love Me Love Me Not, your host, ROSS SHAFER!"

Love Me Love Me Not was the Canadian dating game show that began in 1984 as M'ama Non M'ama.


Main GameEdit

Two members of the opposite sex faced a panel of three members of the opposite sex (four in the pilot). The main contestants' job was to capture the entire panel while the panel did their best to avoid being captured. Genders changed positions from game to game.

Round 1Edit

The entire panel started with $100 each. The championship contestant picked a panelist who then read a true/false statement about love & romance. The champion's job was to guess whether the statement was true or false in order to capture that panelist. The challenger did the same with another panelist, and then the champion played the last panelist. In the pilot, since there were four panelists, both contestants played one more time. Incorrect answers gave the controlling panelist $100.

Round 2Edit

For the remainder of the game, the contestants took turns picking panelists who they didn't own with each mistake giving each chosen panelist an additional $100. Also in this round, the players could try to steal each other's panelist(s), regardless if the entire panel was caught. Play continued until one player had captured all three panelists or if twelve questions (eleven in case of the champion) were asked in the whole game. The first player to capture the entire panel, or the player with the most captures, won the game and $1,000, and the panelist with the most money also won the game.

PILOT NOTE: In the pilot, even though there were four panelists, the contestants had to capture only three of them to win the game.


If the game ended in a tie, a tiebreaker question (always numerical) was asked to whichever side (sometimes both).

Main ContestantsEdit

The hostess asked a question to the main contestants if they had the same number of captures. In a manner similar to Card Sharks, the champion guessed what the actual number was, while the challenger guessed whether the champion's answer was higher or lower than the actual answer. To win, the challenger's higher or lower answer had to be correct; but if the answer was the opposite or if the champion's answer was right on the nose, the champion won.

The PanelEdit
2-Panelist ModeEdit

If two panelists were tied in money, they continued asking questions but to only the winning contestant until one of them fooled him/her first, at which point that panelist won an additional $100 and the game (the contestant received a $100 bonus for each correct answer in this case). If the max number of questions were already asked, then the tied panelists played the same question as the main contestants did. The panelist closer to the left gave a numerical answer while the other guessed if the actual answer was higher or lower. The winner of the question won the game.

3-Panelist ModeEdit

If all three panelists were tied, the panelists each wrote down their best estimate, and the panelist with the closest guess was declared the winner and received an additional $100.

Losing panelists still received $100 and remained on the panel for a maximum of five games, or until they made it to the bonus round. The winners of the game went on to play the bonus game called "The Chase Around the Daisy".

The Chase Around the Daisy (Bonus Round)Edit

The two winners stood on opposite petals of a giant daisy onstage; its petals were numbered 1-8. The winning contestant stood at Petal #1, and the winning panelist stood at Petal #6. The winning contestant had 40 seconds (originally 45, 50 before that) to catch the panelist by landing on the same petal as the panelist. He/She did that by answering true/false love & romance questions posed by host Shafer. Each correct answer moved the contestant one petal forward, but each incorrect answer moved the panelist one petal forward.

The game stopped when time ran out (at which point the winning panelist won $100 from the winning contestant's $700 for each petal that separated them the long way around; this was later changed to both contestants winning nothing) or if the winning panelist captured the winning contestant (the other way around) via a string of wrong answers, thereby giving the panelist a trip to an exotic location (usually Hawaii) (originally $1,400 in cash). If the winning contestant could successfully capture the winning panelist before either of these events happened, the winning contestant won a new car (originally the car and $700).

In the pilot, a loss meant the winning contestant won $100/correct answer; while a win meant that the winning panelist won $1,000/correct answer in addition to having the winning contestant win a car; also, the panelist could help the contestant by giving their answer first, but only the contestant's answers were accepted.

Win or lose, the panelist became the challenger in the next game. Players remained as contestants until they won the bonus round, or were eliminated.


Games usually straddled episodes, meaning time could run out in the middle of a game, and it would have to be completed on the next episode.

Trade AdEdit

International VersionsEdit

The original short-lived version of Love Me Love Me Not better known as M'ama non M'ama was hosted by Mark Predolin along with Sabrina Ciuffini (who was later replaced by Ramona Dell'Albate from 1984 until 1985) as co-host aired on Retequattro (or Rete 4) from 1983 until 1985. See the "relate show" page of this article for details.

An equally short-lived British version of the show hosted by Nino Firetto and Debbie Greenwood briefly aired on ITV in 1988.


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Pilot announcer Jackson Beck is best known for his voiceover work in Paramount cartoons including voicing for Buzzy the Crow & Popeye's longtime rival Bluto. He later did announcing work for the 80s version of G.I.Joe.

The pilot was taped at the CBS Studios in New York, New York, while the series was taped at CKVU-TV Studios in Vancouver, BC in Canada.

Related ShowEdit

M'ama Non M'ama - The original unsold pilot of the equally short-lived Italian show of the same name hosted by Alex Trebek for ABC daytime in 1984.


Rules for Love Me Love Me Not
Article of the British version (courtesy of

YouTube VideosEdit

Intro for Love Me Love Me Not
The Chase Around the Daisy Bonus Game

The PilotEdit

Part 1
Part 2