The Family Channel
OPENING SPIEL: Today, one of these four players will win a fabulous vacation to (insert trip), as we play Jumble: The Interactive Game. The scramble board game millions of Americans have played for years. And here's the host of the show, Wink Martindale!
One of three interactive game shows produced for the Family Channel after Trivial Pursuit.
Four contestants compete in an interactive game based on the newspaper word game.
The game is played in three rounds. In each round, the contestants were shown a series of scrambled-up or "jumbled" words, and their job was to unscramble them. Host Martindale read four clues to four words (one for each clue). Each word is three and four letters long. On each clue, the contestants typed in the correct word by pressing the buttons on their telephone keypads. They typed in according to the letters over the numbers; for example, if the correct word was rice, then they must press "7, 4, 2, 3". The contestants have 10 seconds on each clue to type in the word, and if any of them are correct, they score points according to how fast they punched in up to 1,000. After playing the four clues, the players then tried to unscramble one more word. This last word uses circled letters from the first four words and it is part of a caption punchline to a cartoon riddle. The contestants have the usual 10 seconds to solve the riddle; same rules apply. For example: (this was used on the show) "Why did Susie leave the classroom while carrying a chair?" The punchline would currently say "Teacher said to take her ____."; and the circled jumble would say "TEAS" The answer to that riddle would be: "Teacher said to take her SEAT. (7, 3, 2, 8)". After all four clues/words and the cartoon riddle were played, the players with the highest scores advanced to the next round.
Four players played round one with the three highest scorers advancing to round two.
Three players played round two with the two highest scorers advancing to round three.
Two players competed in the final round, and the player with the highest score wins the game and will also receive a trip and one other prize. The runner-up received a prize of his/her own.
When each round with the studio players was done, home viewers could call a special 1-900 number. For a cost of $4.98, they could play a game of "Interactive Jumble". This was played exactly like a round of the studio game, and home viewers answered with their touch-tone telephone. The home viewer with the highest score would win a small prize and the right to enter a weekly playoff, played the same as before. The winner of this playoff would receive a trip.
A Full Episode of the Show