CBS Daytime: 9/8/1975 – 11/28/1975
Warner Bros. Television
"Today, one of these four players will have a chance to win over $15,000 in magnificent prizes, as they play Hollywood's most exciting new game, GIVE-N-TAKE! Now, here's the star of Give-N-Take, JIM LANGE!"
Give-N-Take was a short-lived game show where women had to accumulate prizes without going over a monetary limit.
Four female contestants (males never competed for unexplained reasons), including a returning champion, competed to accumulate prizes with a total value as close to $5,000 without going over. The contestants each sat in one portion of an eight-spaced board, shaped like a daisy. Each contestant's bank was staked with a prize and the dollar value was revealed to all contestants.
In each round, a prize was described (but not its value) and Lange asked a question. The contestant who buzzed in and gave the correct answer took control of the four neutral "advantage spaces" on the board, in addition to their own, giving them a total of five spaces. The other three contestants controlled the spaces in which they sat. The contestant who answered the question correctly stopped a large spinning arrow in the middle of the board. The contestant on whose space the arrow stopped won control of the prize, and that player chose one of the following actions:
- Keep the prize, in addition to whatever prizes she had already banked.
- Keep the prize and pass any other prize(s) she had banked to an opponent.
- Pass the prize, keeping all other prizes banked.
- Pass the prize and any other prize(s) banked.
After a prize was assigned, a bell or buzzer was heard indicating whether or not that contestant's bank value was below $5,000. The actual value of the bank was never revealed; only whether or not they were below the $5,000 target. Play then repeated in the same manner, with a new prize described.
A contestant could freeze at any point if she thought she was close to the $5,000 limit, preventing her from receiving any other prizes passed to her from her opponents. If a contestant's bank value was over $5,000, that player was "frozen" and unable to accept any other prizes passed to her by her opponents. The player was then required to answer questions in the manner described above to pass some of her prizes and reduce the value of her bank.
If the arrow landed on a frozen player, the prize in play would automatically be added to the bonus round. After seven rounds, the player whose bank was closest to $5,000 without going over won all the prizes in her bank and advanced to the bonus round. The other players left with parting gifts. (If three contestants were "frozen", the last player left automatically won the game.)
The champion selected one of the eight spaces on the board and stopped the arrow from spinning. If the arrow landed on the space selected, the contestant won all prizes described that day in addition to what she had already won.
Champions stayed on the show for a maximum of five days, or until they reached CBS' $25,000 winnings limit.
Main – "Red Arrow"
Prize Cue 1 – "Classey"
Prize Cue 2 – "Joe's Right"
Win Cue – "Baby 'G"
- Give-N-Take replaced another Jim Lange game show, Spin-Off, which in turn had replaced The Joker's Wild.
- The ticking sound heard when the arrow was spinning was later reused on Wheel of Fortune as the first Bonus Round timer.
- Give-N-Take debuted the same day The Price is Right expanded to a full hour for a special week. On November 3, when the latter permanently expanded to an hour, the former was moved to 4:00 PM.
Full September 26, 1975 episode