Game Shows Wiki
Advertisement
Host
Jim Peck
Announcers
Jay Stewart
Jack Clark
Joe Seiter (pilots/sub)
Broadcast
SecChan77
Pilots: 11/9/1976
SC 01
ABC Daytime: 3/7/1977 – 7/15/1977
Packagers
Carruthers Company Productions/
Warner Brothers Television

PILOT SPIEL:
"Today, (insert contestants' names) will be risking everything they've won every time they play… SECOND CHANCE! And now, here's the man who gives everyone a second chance, Jim Peck!"

SERIES SPIEL:
"It's Second Chance, Hollywood's most exciting new game! And here are today's players: (player intro by name and hometown). And each/all three of them will be risking everything every time they play… Second Chance! And now, here's the man who gives everyone a second chance, Jim Peck!"

Second Chance was the original precursor to Press Your Luck.

Gameplay[]

Three contestants competed in a question/answer game for points which would be turned into spins and traded for cash & prizes on a game board.

Question Round[]

In each round, the contestants were asked three questions. On each question the contestants wrote down answers on cards (ala Match Game-style) in five seconds or less and placed them down on their card holder (which were actually their scoreboards for when they went to the board) when they were finished.

Host Peck then told the contestants how well they did (ex: "At least two of you are wrong" or "At least one of you is right") unless (in the series) everybody wrote the same thing; then gave three possible answers (aka Second Chance Answers). This was where the show got its name. Each contestant was asked to either stay with his/her current answer or replace it with one of the Second Chance answers (aka taking a Second Chance). When all was said and done, the correct answer was revealed (usually one of the contestants revealed the correct answer if at least one of them had it).

A correct original answer scored three points, while a correct Second Chance answer scored one point. There were 27 points up for grabs, and all three contestants could earn up to nine points each. All points earned were turned into spins for the game board.

Second Chance Bonus Board[]

When the question round was over, the contestant island moved over for the contestants to see the game board (which would open up like a book).

The board itself had 18 spaces (just like on Press Your Luck) with thousands of dollars in cash & prizes but with several differences:

  • The lights around the squares flashed really fast.
  • Whenever the board spun, a disco-like tune that looped continuously (a variation of the theme song) was played.
  • None of the squares changed except in later episodes (see below).
  • At first there was only one long pattern (64 squares long), which was later replaced with an even longer pattern (128 squares long).
  • The prizes were hidden behind gift boxes.
  • A bell sounded when a contestant landed on a good square.
  • Instead of Whammies, there were devils on the board; a "waa-waa" sound was heard whenever a devil was hit. The devil squares were highlighted in red (just like the Whammy squares in Whammy!). There were three of them on the board; unlike the Whammy, however, the devil would not show any on-screen animation acting; once hit, the contestant's score just cleared out and the character popped up (except on the pilot, where the devil lit up).

In the pilot, the top dollar value was $2,500 in Round 1, and $5,000 in Round 2. During the series, Round 2 also rewarded contestants that hit the top dollar value with an additional spin. Later still, the top value in Round 1 decreased to $1,000. By May, the Round 2 board would also feature a randomizer with an eggcrate display placed in the big money/free spin square and its value could be anywhere between $1,000 and $5,000 in increments of $1,000. Prizes were typically worth less than $1,000 in the first round and significantly more in the second.

In both rounds, the player with the fewest spins or the player at far right in case of a tie always went first.

The contestant in control of the board took as many of his/her earned spins as possible and on each spin the contestant stopped the board by hitting his/her button and by yelling "STOP!" If he/she hit a cash amount it was added to his/her score; if he/she hit a gift box, the prize behind it was revealed and its value was added to his/her score. If at any time the contestant hit a devil, he/she lost all his/her money up to that point, and hitting four devils puts that contestant out of the game. In the pilot, the devil(s) appeared behind the player in lights; in the series, the devil showed up on cards.

If at any point the contestant feared that a devil would show up on the next spin, he/she would pass his/her spins to the player in 1st place; if he/she was in 1st place, however, he/she had to pass them to the 2nd place player. Should both opponents have the same score, the passing player would decide who to pass the spins to. The player with the passed spins had to take them until he/she ran out or hit a devil (at which point the remaining passed spins became earned spins). In the later episodes of the series, each time the passed contestant hit money plus a free spin, the spin just played became an earned spin.

The player with the most money at the end of the game was the winner, and kept all his/her cash & prizes accumulated to that point. Originally, the winner would come back on the next show; however, this, was later changed to having three new contestants competing every day, but with one exception: should a contestant win the game with zero (and with fewer than four devils), he/she was invited back to play on the next show.

More Pictures[]

Production Slates[]

Music[]

Score Productions

This theme was used originally on the short-lived 1976 version of I've Got a Secret. In addition, the theme was also used on the Australian version of Family Feud from 1978 until 1984.

Some of the sound effects were originally intended for Card Sharks/Double Dare.

Studio[]

ABC Television Center, Los Angeles, CA

Inventor[]

Bill Carruthers & Jan McCormick

Episode Status[]

Three pilots were made for Second Chance. Only the third pilot exists. The episodes that aired on May 31 and June 27, 1977, and the series finale (albeit only in audio form) are the only three episodes of the aired series existing to this day. An opening sequence announced by Jack Clark is also available (albeit in audio form).

Australian Version[]

Not only did Second Chance air for a time in America, but also in Australia as well in the same year on Network Ten, hosted by Earle Bailey and Christine Broadway. It was produced by Reg Grundy.[1]

Cancelled Merchandise[]

In 1977, a board game version of the show was attempted by Milton Bradley, but it got cancelled before it went manufactured due to the show's poor ratings.

Related Shows[]

Tagline[]

“Until tomorrow/Monday, this is Jim Peck reminding you: It’s never too late to take a second chance. Bye-bye, everybody.” – Jim Peck (1976-1977)

Rating[]

72px-TV-G icon svg

Additional Page[]

Second Chance/Video Gallery

Reference[]

Links[]

Game Show Central: Second Chance
Second Chance information page

Advertisement