|Gene Rayburn 1985|
Joe Farago 1985-1986
|Kandace Kuehl (1st three shows)|
|Kline & Friends/Storer Communications/|
Hubbard Broadcasting, Inc.
OPENING (1ST FORMAT A): "This is our Prize Vault. Inside the vault is a fortune in cash, fabulous prizes, and one of television's fun filled bonus game! (insert events & prizes) All this, and a brand new car! Time is the key that will open our vault for one of these lucky couples as they try to...BREAK THE BANK!! And now here's the star of Break the Bank...GENE RAYBURN!!!!
OPENING (1ST FORMAT B): "This is our Prize Vault. Behind this door is a fortune in cash, fabulous prizes, a brand new car, and television's most fun filled bonus game! (insert Prize Vault clips of past shows) A test of knowelege will open this vault door for one of our lucky couples as they try to...BREAK THE BANK!! And now here's the star of Break the Bank...GENE RAYBURN!!!!
2ND OPENING SPIEL: "These are our returning champions (insert couple's names). To date this (insert relationship) team has won in cash and prizes over $XX,XXX! They are back today to try and beat their new challengers for another chance in our fabulous Prize Vault, here on...BREAK THE BANK!!! And now here's your host on Break the Bank...JOE FARAGO!!!!
The third game show to use the title "Break the Bank".
Two couples competed to answer questions and solve puzzles for the right to break the bank.
There were two formats to this series.
In this format, couples competed for seconds to the bonus game.
In the main game, two couples were asked up to six questions. On each question, when a couple knew the answer, they must press their buzzer. A correct answer earned the number of seconds offered for that question, but an incorrect answer gave the opposing couple a chance to answer. The seconds values went like this:
- Question #1 - 5 seconds
- Question #2 - 10 seconds
- Question #3 - 20 seconds
- Question #4 - 40 seconds
- Question #5 - 80 seconds
- Question #6 - 100 seconds
Each answer was a clue to a puzzle. A correct answer also gave the couple a chance to either solve the puzzle, or answer another question for more seconds. Solving the puzzle won the round, but an incorrect solve gave the opposing couple the right to answer the next question unopposed. If the puzzle wasn't solved after all six clues, one last question was played in which the answer to it was the puzzle's solution. Answering that question correctly won the round.
The first couple to solve two puzzles won the game. If there was a tie at one puzzle apiece, one last puzzle was played but without questions. The clues were revealed one at a time, and the first team to buzz-in and solve the puzzle, won the game plus a bonus of 30 seconds. Assuming a couple answered all six clues & solved the puzzle both times, the maximum time possible would be 510 seconds (8:30) (in case of the tiebreaker, it's 540 seconds (9:00)).
The winning couple then took their seconds to the bonus round area called the Prize Vault. The Prize Vault was loaded with eight or nine skill/knowledge based events/games, the winning team used their earned time to play as many of those games as possible. Each event was worth a prize & a bank card, successfully completing an event won the prize, and selected one of 5-10 bank cards. For most of the first format, the players on the winning team took turns playing each event; near the end of that format, both players played all the events.
Among the Prize Vault stunts/events featured were:
- Answering true or false questions from a celebrity look-alike
- Trying not to laugh for a certain amount of time with a comic routine given by a celebrity comedian
- Identifying smells or noises while blindfolded
- Identifying songs played on musical instruments
- Reciting a faux photo news roundup
- Reciting a long tongue-twister
- Playing a game of tic-tac-toe with a person in a gorilla suit
- Identifying charades from a mime
- Finishing lines to popular songs, comic punchlines or TV and movie quotes
During this bonus, one of the randomly selected events can be played for extra bank cards. Choosing that event had one member of the winning team (the controlling member for most of the first format) run to the "Number Jumbler" which jumbled numbers from 0-5. That player then pressed a button to stop the Number Jumbler, and determine how many bank cards they get for free.
Initially, the clock ran throughout the round, but after a few weeks and to save the couple some time, the clock froze while the host explained the stunt. Play continued until time ran out.
The winning couple then took their earned bank cards to a giant neon bank vault (with the show's logo on top), for a chance to "break the bank". The bank in question was a growing jackpot which started at $20,000, and grew everyday by virtue of prizes and sometimes cash, until won. The jackpot also included a new car. One at a time, the couple stuck each one into a slot, which revealed a numerical code in a digital readout. If that code was the one that cause the card to break the bank, the value of the bank was theirs. Along the way, even when the couple started to run out of bank cards, they had an option to trade them in for a cash and/or prize bailout, or continue trying to break the bank.
Shortly after Farago took over as the new host, the format was altered.
The main game was played the same except the couples now played for money instead of seconds.
Correct answers in round one were worth $100, and correct answers in the second round won $200. In addition, couples who solved the puzzle in the first two rounds won a prize. Round three was played just like the tiebreaker in the first format. A series of puzzles were played without questions. Each puzzle solved was worth $400, and the first couple to reach $2,000 or more won the game. Only the winners got the keep the cash.
In the new bonus game, the winning couple was given one bank card to start, and tried to solve one more puzzle which was dubbed, the "Master Puzzle" for up to nine more for a total of ten. Each clue had an assigned number of bank cards (either 1, 2 or 3), they tell how many it would cost the couple just by seeing the clue. They were shuffled via a randomizer, and stopped when the winning couple hit a buzzer in front of them. Solving the puzzle won the remaining bank cards. Then it was time to go into the Prize Vault to win cash & prizes, and of course "break the bank".
Forty bank cards were displayed on a stand. Thirty-eight of the cards contained cash or prizes, one was the card that will break the bank, and another was the "Bankrupt" card. The couple selected the number of bank cards earned one-by-one, and whatever cash amounts and/or prizes came up, those prizes and the cash was theirs unless they picked the Bankrupt card, so-named because choosing that card lost all the cash & prizes earned up to that point. To prevent this from happening, the couple had the option to stop & take the cash & prizes or play on. And of course if the break the bank card was chosen, the winning couple of course broke the bank. Every day the championship couple returned to the vault, bank cards that were selected the previous day (minus the Bankrupt card), were taken out of play.
Originally, champions stayed on the show till they won more than $75,000, with any money exceeding it going to charity. Later, championship couples retired from the show if they broke the bank.
Despite its failure in America, the 1980s Break the Bank found success in France as La Porte Magique (The Magic Door) from September 14, 1987 to November 12, 1988 on the now defunct La Cinq. The series was hosted by Michel Robbe, and used a set similar to that of the American series with the original bonus round format for at least part of the run. The number of seconds earned per correct answer also used the 5-10-20-40-80-100 layout.